To get this up and running I need to be able to draw some lines within cocos3d.
I almost figured it out, but in the end Bill directed me in the right direction.
float arr_location[] = {0.0,0.0,0.0, 5,5, 5 };
CC3LineNode* lineNode = [CC3LineNode nodeWithName: @"Line test"];
[lineNode populateAsLineStripWith: 2
vertices: arr_location
andRetain: YES];
lineNode.color = ccGREEN;
[self addChild:lineNode];
Populate arr_location with your way points for the line and add the node to your scene.
The plans I have for my debug drawer will be to record all lines added to the scene so I can remove them on the next debug draw and replace them with the new lines.
No comments:
Post a Comment